Complete list of publications


papers:

de Boer, W.H., “Smooth Penumbra Transitions with Shadow Maps”, in Journal of Graphics Tools, 11(2): pp. 59-71, AK Peters 2006.
[download .pdf]

de Boer, W.H., “Fast Terrain Rendering using Geometrical Mipmapping,” in flipCode Featured Articles, Oct 2000.
[download .pdf]

book chapters:

Valient, M., and W.H. de Boer, “Fractional-Disk Soft Shadows,” in W.F. Engel, ed., ShaderX3: Advanced Rendering with DirectX and OpenGL, pp. 411-424, Charles River Media 2004.

de Boer, W.H., “Quantization of True-Color Images with Opacity Information,” in J. Lander, ed., Graphics Programming Methods, pp. 367-374, Charles River Media 2003.

Polack, T., Focus on 3d Terrain Programming, Premier Press, Boston, MA. Contributed to chapter on geomipmapping, wrote foreword, Nov 2002.

editorial activities:

Engel, W.F., ed., ShaderX6: Advanced Rendering, Charles River Media, Hingham, MA. Editor for Shadows section. Oct 2007.

Engel, W.F., ed., ShaderX3: Advanced Rendering with DirectX and OpenGL, Charles River Media, Hingham, MA. Editor for Environmental Effects, and Tools sections. Oct 2004.

technical reports:

de Boer, W.H., “Real-Time Subsurface Scattering of Arbitrary Objects”, Tech. Report, Playlogic Game Factory BV., July 2004.
[download .pdf]

de Boer, W.H., “Optimal Spherical Harmonics Projection,” Tech. Report, Mucky Foot Productions Ltd., Sep 2003.
[download .pdf]

patents:

Taylor, S., W.H. de Boer, C. Rother, "Image Processing System for Digital Collage", US Patent 20070110335, Microsoft Research Cambridge Ltd., Dec 12, 2006.

 

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