Complete list of publications
papers:
de Boer, W.H., “Smooth Penumbra Transitions with Shadow
Maps”, in Journal of Graphics Tools, 11(2): pp. 59-71, AK Peters
2006.
[download .pdf]
de Boer, W.H., “Fast Terrain Rendering using
Geometrical Mipmapping,” in flipCode
Featured Articles, Oct 2000.
[download
.pdf]
book chapters:
Valient, M., and W.H. de Boer, “Fractional-Disk Soft Shadows,”
in W.F. Engel, ed., ShaderX3: Advanced Rendering with DirectX
and OpenGL, pp. 411-424, Charles River Media 2004.
de Boer, W.H.,
“Quantization of True-Color Images with Opacity
Information,” in J. Lander, ed., Graphics Programming Methods, pp.
367-374, Charles River Media 2003.
Polack, T., Focus
on 3d Terrain Programming, Premier Press, Boston, MA.
Contributed to chapter on geomipmapping, wrote foreword, Nov 2002.
editorial activities:
Engel, W.F., ed., ShaderX6: Advanced Rendering,
Charles River Media, Hingham,
MA. Editor for Shadows
section. Oct 2007.
Engel, W.F., ed.,
ShaderX3: Advanced Rendering with DirectX and OpenGL,
Charles River Media, Hingham,
MA. Editor for Environmental
Effects, and Tools sections. Oct 2004.
technical
reports:
de Boer, W.H., “Real-Time Subsurface Scattering of
Arbitrary Objects”, Tech. Report, Playlogic Game
Factory BV., July 2004.
[download .pdf]
de Boer, W.H., “Optimal Spherical Harmonics
Projection,” Tech. Report, Mucky Foot Productions Ltd., Sep 2003.
[download .pdf]
patents:
Taylor, S., W.H.
de Boer, C. Rother, "Image Processing System for Digital
Collage", US Patent 20070110335, Microsoft Research Cambridge Ltd.,
Dec 12, 2006.
Go back to my writings.
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